Quickening

D: Sigil

By placing a Sigil on a person or mechanism.

At any point in the future, if you see the sigiled thing, you can accelerate its movements allowing it to accomplish [dice] additional actions in one turn. After witch it must roll a D6. If it’s equal or under [dice], a person becomes exhausted, and an mechanism is broken.

quicken + creature
adapted from Wonder & Wickedness
Written on November 13, 2020